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The Casting of Frank Stone
 

Platforms: PlayStation 5, Microsoft Windows, Xbox Series X/S

Release Year: 2024

Genre: Horror

Studio: Supermassive Games
My Role: Game Design

 

A narrative horror game set in Behaviour Interactive's Dead by Daylight universe.​  When four teenagers from the sleepy town of Cedar Hills set out to shoot a movie in a condemned steel mill, they stumble upon secrets dark enough to cast shadows across time, space, and perhaps even worlds beyond.

 

Contributions & Responsibilities:

Active part of the design team from pre-production to beta.

Pitched, wrote and iterated narrative content for character and background lore, secrets, collectibles.

Used Unreal Engine 5, Blueprints, and Sequences to design, storyboard, and implement levels, cinematics, and gameplay mechanics.

Expanded branching narrative and death sequences using in-house tools.  If you get incinerated by a machine, that's my fault.

Supported motion capture team to stage, record, and implement data for cinematics and gameplay.

Helped manage localisation documentation.

Materials ​above used with the permission of Supermassive Games.

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